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Overcoming Bias Commenter's avatar

It feels like that is missing a lot of post disaster environments(A), the possibility of a concerted human repopulation effort(B), and the dispersal of the remaining population(C).

(A) are we talking fast acting virus leaving the infrastructure largely intact, large scale eco-geologic disaster (earthquakes and volcanoes) or a climate change scenario that causes mass starvation (meteor strike, ice age, global warming induced wastelands, nuclear winter)

The resources left behind will drastically affect survival, as will the efficacy of further farming effects.

(B) Assuming that most people are dead and that rice/wheat/potatoes are still viable staple crops, there would likely be huge surpluses for the forseeable future. We aren't talking about hunter gatherers on marginal lands, we're talking about a group of people with their choice of the best soils in the world, along with an unprecidented repopulation of wildlife (game). Human intelligence being what it is, that surplus could be intelligently used to support ridiculously high breeding rates. (This also gets into the alpha/beta discussions. Doesn't MVP include basic assumptions on who's breeding with who in the wild? There wouldn't necessarily be any 'wild' in this scenario.)

(C) It's possible to put 4000 people on the planet such that none of them would ever see another living soul again. On the other hand, 4000 survivors of the apocalypse could all be in a single place (say, Cheyenne Mountain). The import thing is that the population needs to be close enough to interbreed. Either way, unless there are piles of bodies left, disease basically goes away, which is another problem with using modern hunter/gatherer lifespans.

In short, wouldn't genetics be all that mattered?

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Robin Hanson's avatar

Great work; I hope you publish it when you think it ready. :)

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