Our activities split into work and play. And positive and negative extremes are described as heavens and hells. So there are four possible work-play extremes: work heaven, work hell, play heaven, and play hell.
Among common scenarios we discuss and imagine, we know of many work hells, such as galley slaves. We have fewer work heavens, such as where one gets work credit for a play-like activity. We also have a great many play heavens. But we rarely talk about play hells.
But consider: it might take you years to find out that you are embarrassingly bad at your chosen hobby or sport. The radical science theory you pursue for decades could just be just wrong. You might go out dancing every evening hoping to catch someone’s attention, only to always see him or her go home with someone else. Your so-called best friend could spread nasty rumors about you. Your kids could despise you. Your lover could cheat on you. You could get divorced. These are play hells, most every bit as hellishness as typical work hells.
In the US today, only 14% (24/168) of adult hours each week are devoted to formal work. Since we devote far more time to play than work, I’d guess that most of the actual hells around us are play hells. Yet such play hells seem neglected. There are far fewer charities devoted to helping folks cope with them. And there are far fewer regulations designed to reduce them. The law also slights them – rarely can one sue about harms that arise from romance and friendship. Storybook heroes sally off to rid the world of work hells far more often than play hells.
I suspect we inherited this tendency from our foragers ancestors. Foragers have many rules about fights, hunts, and sharing the product of work, but far fewer rules on romance and friends. To foragers, work was more overt, play more covert.
I'd just like to point out that much (sometimes most) of people's "free" time consists of work.
When people get home from their "formal" work, they usually need to cook for themselves or their family, do laundry, pay bills, clean, take care of their children, shop for groceries, etc. This is household work, not play.
The time people spend travelling to and from work is equivalent to work, since it's necessary in order to make a living. This can easily consume 30 minutes to 3 hours per day, or 2,5 to 15 hours per week, depending on your circumstances.
If we subtract the time needed for sleep, formal work, travel to and from formal work, and household work, from the number of hours in a week, there's not that much left.
The main reason to be wary of tearing apart the world to remake it is uncertainty about if we could really do better.
Oh, that's what he's proposing? I had thought the heroic corrective consisted of teaching social skills to nerds. Isn't that the actual program being pursued?