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Douglas Knight's avatar

What good would a game do? If people don't want to tell you how the world works, why would they put this information in a game?

It seems to me that a game is useful to assimilate factual knowledge, that is, to bridge the alief/belief gap. For example, a game would be useful to teach the value of exponential growth in networking, and thus the importance of compounding contacts of contacts. But it's no better than the model of the world that goes into it. It can't tell you the details of how to go about networking if you don't already know.

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